Desolation is a single-player horror level I created. The level acts as a vertical slice and proof-of-concept for a single-player horror game that I designed. The game's emphasis, as suggested by its title, lies on letting the player experience complete desolation and all the horror that comes with it.
This level consists of a series of puzzles that gradually increase in difficulty. The puzzle are created using Kismet and take advantage of the UDK physics gun.
In this obstacle course the player must overcome a series of platforming and dodging challenges. The obstacle course was created using a set of prefabs and one custom room for the final challenge.
Journey of Discovery is a game about exploration and building an infrastructure into the unknown lands. This project of mine once started out as a board game and has gone through a number of iterations since. Currently, I am redesigning it for the smartphone and tablet platform.