• Portfolio
    • Age of Wonders III
    • 2 Puzzled 2 Solve
    • Fairy Tale Prototype
    • Desolation
    • Starcraft II Maps
    • Purgatory
  • Writing
    • Masters of Puppets
    • The Heartfelt Bartender
  • About me
  • Resume
  • Contact
Jesse P. Ravensbergen - Game Designer & Writer

Portfolio

Age of Wonders III

Age of Wonders III is a 4X turn-based strategy game developed by Triumph Studios. The game is set in a high fantasy world where players rule their empire and fight against other empires in a struggle for power. Players can customise the leader of their empire by choosing a race, class, and magic specialisation. These choices determine what type of units, spells, and technologies are available to the player and thus result in a large variety of playstyles.

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Purgatory

In Purgatory, players assume the role of the four horsemen of the apocalypse, tasked with retaining the balance between heaven and hell. When heaven launches a full-out assault on hell, the horsemen are the last hope for the world to survive as we know it. In order for the players to stand victorious they need to vanquish the forces of heaven and bring down the four heaven gates that summon them.

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Desolation

Desolation is a single-player horror level I created. The level acts as a vertical slice and proof-of-concept for a single-player horror game that I designed. The game's emphasis, as suggested by its title, lies on letting the player experience complete desolation and all the horror that comes with it.

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Cold Conflict

Cold Confilct is fictional game project for which I wrote a large part of the narrative. The goal of the project was to create a narrative design document that provides detailed information on all aspects related to the narrative of the game. The document will then be used as a bible (reference document) for the narrative during the production phase of the game.

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2 Puzzled 2 Solve

2 Puzzled 2 Solve is an assymetric game developed for the smartphone and tablet platform. One player plays the game as a platfomer who has to complete levels by moving from point A to point B, collecting coins on the way. Meanwhile, the other player is playing a puzzle game, manipulating the levels to allow the platform player to navigate through them, collect the coins, and reach the end of each level. With their different roles, players have to cooperate with each other to complete each level.

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Oikonomia

Oikonomia is an educational game developed in collaboration with the Dutch Tax office. The goal of the game is to raise awareness and educate children (primarily middle schoolers) about the purpose of taxes.

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Interesting Times Machinema

The goal of this project was to create a game adapation of book "Interesting Times" and produce a machinema to illustrate how the story would be told in the game, primarily in regard to using cutscenes. My biggest contribution to the project was the script for the machinema which I wrote together with Elroy Aarts.

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Journey of Discovery

Journey of Discovery is a game about exploration and building an infrastructure into the unknown lands. This project of mine once started out as a board game and has gone through a number of iterations since. Currently, I am redesigning it for the smartphone and tablet platform.

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UDK Projects

I have experience with creating projects in UDK. I worked on maps ranging from an obstacle course to puzzle levels and even a 4-player Deathmatch map. For these projects I have worked with both Kismet and Matinee.

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